Publications

Refereed Journals

Conference Papers(Refereed)

  • Ryuichiro Higashinaka, Kotaro Funakoshi, Michimasa Inaba, Yuiko Tsunomori, Tetsuro Takahashi, Reina Akama: Dialogue system live competition: identifying problems with dialogue systems through live event. International Workshop on Spoken Dialog System Technology 2019 (IWSDS 2019), pp.1-12, 2019.
  • Ryuichiro Higashinaka, Luis F. D’Haro, Bayan Abu Shawar, Rafael Banchs, Kotaro Funakoshi, Michimasa Inaba, Yuiko Tsunomori, Tetsuro Takahashi, Joao Sedoc: Overview of the dialogue breakdown detection challenge 4. International Workshop on Spoken Dialog System Technology 2019 (IWSDS 2019), pp.1-12, 2019.
  • Michimasa Inaba, Kenichi Takahashi: Estimating User Interest from Open-Domain Dialogue. The 18th Annual SIGdial Meeting on Discourse and Dialogue (SIGDIAL 2018), pp.32-40, 2018.
  • Michimasa Inaba, Kenichi Takahashi: Improving the Performance of Chat-oriented Dialogue Systems via Dialogue Breakdown Detection. International Workshop on Spoken Dialog System Technology 2018 (IWSDS 2018), pp.1-12, 2018.
  • Makoto Koshinda, Michimasa Inaba, Kenichi Takahashi: Answering What-type and Who-type Questions for Non-task-oriented Dialogue Agents. Proceedings of the 10th International Conference on Agents and Artificial Intelligence (ICAART2018), pp.287-294, 2018.
  • Hirofumi Nakamura, Daisuke Katagami, Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Kosuke Shinoda and Yoshinobu Kano: Generating human-like discussion by paraphrasing a translation by the AIWolf Protocol using Werewolf BBS Logs. IEEE converence on Fuzzy Systems 2017(FUZZ-IEEE2017), 2017.
  • Noritsugu Nakamura, Michimasa Inaba, Kenichi Takahashi, Fujio Toriumi, Hirotaka Osawa, Daisuke Katagami, Kosuke Shinoda: Constructing a Human-like agent for the Werewolf Game using a psychological model based multiple perspectives. 2016 IEEE Symposium Series on Computational Intelligence (SSCI2016), 2016.
  • Kotaro Funakoshi, Ryuichiro Higashinaka, Michimasa Inaba, Yuka Kobayashi, Saku Sugawara, Katsuya Takanashi, Hiroko Otsuka, Hanae Koiso, Mayumi Bono: On Dialogue Breakdown: Annotation and Detection – dialogue breakdown detection challenge. Second Workshop on Chatbots and Conversational Agent Technologies (WOCHAT), 2016.
  • Michimasa Inaba, Kenichi Takahashi: Neural Utterance Ranking Model for Conversational Dialogue Systems. The 17th Annual SIGdial Meeting on Discourse and Dialogue (SIGDIAL 2016), pp.393-403, 2016.
  • Michimasa Inaba, Kenichi Takahashi: Backchanneling via Twitter Data for Conversational Dialogue Systems. The 18th International Conference on Speech and Computer (SPECOM-2016), pp.148-155, 2016.
  • Fujio Toriumi, Hirotaka Osawa, Michimasa Inaba, Daisuke Katagami, Kosuke Shinoda, and Hitoshi Matsubara: AI Wolf Contest -Development of Game AI using Collective Intelligence-. Computer Games Workshop at IJCAI 2016, 2016.
  • Yuya Hirata, Michimasa Inaba, Kenichi Takahashi, Fujio Toriumi, Hirotaka Osawa, Daisuke Katagami, Kosuke Shinoda: Werewolf Game Modeling using Action Probabilities based on Play Log Analysis. The 9th conference on Computer and Games (CG2016), 2016.
  • Michimasa Inaba, Kana Otsuka, Kenichi Takahashi: Experimental Investigation for a Human Relationship Formation Support Agent Using Information Presentation During Conversation. Proceedings of the 8th International Conference on Agents and Artificial Intelligence (ICAART2016), pp.87-94, 2016.
  • Ryuichiro Higashinaka, Kotaro Funakoshi, Yuka Kobayashi, Michimasa Inaba: The dialogue breakdown detection challenge: Task description, datasets, and evaluation metrics. Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC 2016), pp.3146-3150, 2016.
  • Makoto Koshinda, Michimasa Inaba, Kenichi Takahashi: Machine-Learned Ranking Based Non-Task-Oriented Dialogue Agent Using Twitter Data. 2015 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology (WI-IAT), Vol.3, pp.5-8, 2015.
  • Kenichi Takahashi, Michimasa Inaba: Experiments on the E-learning Interface with Data Glove. Procceedings of 2014 The 4th International Workshop on Computer Science and Engineering-Winter (WCSE2014), pp.107-115, 2014.
  • Daisuke Katagami, Shono Takaku, Michimasa Inaba, Hirotaka Osawa, Kosuke Shinoda, Junji Nishino and Fujio Toriumi: Investigation of the Effects of Nonverbal Information on Werewolf. 2014 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE2014), 2014.
  • Michimasa Inaba, Naoyuki Iwata, Fujio Toriumi, Takatsugu Hirayama, Yu Enokibori, Kenichi Takahashi, Kenji Mase: Constructing a Non-task-oriented Dialogue Agent using Statistical Response Method and Gamification. 6th International Conference on Agents and Artificial Intelligence (ICAART2014), 2014. (Full Paper, Acceptance Rate 15%)
  • Takashi Ito, Kenichi Takahashi, Michimasa Inaba: Experiments Assessing Learning of Agent Behavior using Genetic Programming with Multiple Trees. 7th International Conference on Agents and Artificial Intelligence (ICAART2014), 2014. (Short Paper, Acceptance Rate 37%)
  • Masakazu Takeue, Kenichi Takahashi, Michimasa Inaba: Effects of Images Displayed for Praising or Scolding on Motivation in E-learning. 2013 IEEE International Conference on Systems, Man, and Cybernetics (IEEE SMC 2013), 2013.
  • Masakazu Takeue, Kazutoshi Shimada, Kenichi Takahashi, Michimasa Inaba: Experiments of Displaying Images to Keep the Motivation in E-learning. 2012 IEEE International Conference on Systems, Man, and Cybernetics (IEEE SMC 2012), 2012.
  • Michimasa Inaba, Fujio Toriumi, Kenichiro Ishii: Automatic Detection of “Enthusiasm” in Non-task-oriented Dialogues Using Word Co-occurrence. IEEE Workshop on Affective Computational Intelligence (WACI), 2011.

Patents

  • Michimasa Inaba, Yuya Nawate, Tomoya Takatani: Interest determination system, interest determination method, and storage medium. US20180315440A1, 2018-11-01.